The question you need to ask yourself is if you're willing to pay full value for a game that's pretty much identical to its predecessor plus some gimmicky features. The fourth installment in the franchise doesn't really add anything incredibly innovative to the table, but if you enjoyed Saints Row: The Third, you can think of this as one huge DLC. Other than that, the action still revolves mainly around driving and shooting, both core mechanics that get ironically dropped to the background since no one wants to shoot a gun when they can throw a fireball or take a joyride when they can run like The Flash. Notably, superhuman abilities make things feel more like Prototype than SR3 and add a different layer to moving through the city. There are some additions, mostly to do with plot devices and gameplay. It seems too generous to call IV a separate game, since it's pretty much more of the same. Saints Row IV tries to expand on its predecessor by adding new content, new types of missions, new mechanics but keeping too much of everything else as it was.
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